Traversed the cavern and headed north to a descending staircase, ended in a short hall with a door to the north and the south.
South door had sounds of rattling, shouts, and groans behind it
North door was a makeshift alchemist’s lab where invisibility potions were in attempts of being made, albeit unsuccessfully. Azalin took a bottle each of powdered nightshade, dragon bile, and mercury (25gp to an alchemist / apothecary)
The party chased Glasstaff from his chambers, through several secret doors, up a stair case and out into the cavern again where the battled the Nothic while Locke chased Glasstaff down.
Glasstaff was put down for the count by Locke’s arrows, and quickly learned that his real name is Iarno Albrek, Havilar bound him and returned him to custody in Phandalin where he will be taken to Neverwinter and put on trial for his crimes.
The rest of the party traversed the Crypt and smashed some skeletons, Rescuing Nina and her teenaged children, she told them of an EmeraldAmulet left behind in her family’s shop.
The party is awaiting for Havilar to return before proceeding to investigate the hideout further.
Azalin and Sorscha took a stroll down the street to speak with Sister Garaele and received a quest to travel to Conyberry to speak with a banshee named Agatha to obtain information about the location of the wizard Bowgentle’s spellbook. They are to attempt to flatter her and barter a jeweled silver comb for her information.
While Locke slept in haybails, the rest of the party spent the night in the Stonehill Inn
The party traveled to the Phandalin Miner’s Exchange to speak with Halia Thornton who has given them a quest to seek out and kill the Redbrand leader known as “Glasstaff” located in their hideout under Tresendar Manor and return any documents or correspondence found within.
After speaking with Halia, the party was going to pay the crooked townmaster Harbin Wester a visit when they were ambushed by Redbrand thugs
Azalin tossed some spells and ran inside to alert Halia of the trouble, but by the time she returned all of the ruffians had been dispatched, messily, by the party. Dozens of townsfolk stood in terror, awe, and appreciation of the blatant murder they had just witnessed.
The party set out for the Redbrand hideout via a secret entrance located in the nearby woods, goblins tried to ambush them but things didn’t pan out in their favor. The party let one wounded goblin scurry off into the woods
Once inside the hideout, the party encountered a creature known as a Nothic, which spoke to them telepathically and knew some of their innermost secrets. It bartered for a promise of flesh to be delivered to it, and Azalin made such a pact with the creature. It warned the party of an “eye monster” and captives held somewhere within the complex.
The party now must decide which way to go within the Redbrand hideout and press onward.